Review of Tron: Ares – Despite Gillian Anderson's Efforts Can't Save This Incredibly Mind-Bendingly Dull Science Fiction Film

The framework of futility is revisited in this tediously complex science fiction movie, more a screensaver than an real cinematic experience. This is a third installment to the original movie Tron from 1982, a film that was groundbreaking and boldly pioneering for its day in a way that escapes this film and its predecessor Tron Legacy from 2010. The new Tron film nearly comes to life just once – when Evan Peters gets a smack in the face from Gillian Anderson portraying his mother, in an traditional bit of analogue reality. That's a piece of tough love you might feel like handing out to every producer engaged in this movie, and it's sad to see the estimable Greta Lee's role and Jodie Turner-Smith's character being made to look so uninspired.

Story Summary of Tron: Ares

The situation now is that an evil AI corporation with the obviously criminal name of Dillinger has become a rival to the VR company Encom Inc, first established in the 80s arcade-game era by genius trailblazer Kevin Flynn, portrayed by Jeff Bridges. This Dillinger (initially founded by Encom's executive Ed Dillinger's role, played by David Warner) is led by the founder's odiously nerdish grandson Julian Dillinger (Evan Peters), who has a ambitious scheme to design and create profitable things such as invincible troops and tanks in the virtual reality grid and then export them into the real world using a sort of three-dimensional printer.

The issue is that however fearsome, these creations disintegrate after 29 minutes. But Encom's present chief executive Eve Kim's character (Greta Lee) has discovered the plot-driving “permanence algorithm” which can keep these things alive permanently, and even keeps it on her person on a very low-tech USB drive. So the ghastly Julian sets his attack dog on her: Ares the warrior, the humanoid uber-warrior which can exit the virtual realm for 29 minutes at a time but which, in the traditional way of androids, is starting to exhibit symptoms of not doing what he is commanded. Jodie Turner-Smith's performance portrays Ares's deadpan second-in-command Athena's role and poor Bridges has a leaden legacy cameo in wise white robes, like a budget Jor-El on Krypton's setting.

Acting and Roles Analysis

And Ares himself – the protagonist of the film's name – is acted by Jared Leto with hipsterish long hair, facial hair and subtly omniscient grin, touches that were possibly designed by typing the words “incredibly irritating” into an artificial intelligence character generator. No one who remembers the 90s TV classic My So-Called Life series will always find it in their hearts to be totally rude about Jared Leto, and I was incidentally quite amused by his expansive (and widely misinterpreted) comic turn in Ridley Scott's film House of Gucci. But Jared Leto is unremittingly, unrelentingly terrible in this film, although his performance isn't aided by a weak storyline which is intended to allow him to display glimpses of “empathy” for Eve Kim's role and delegate all the villainous actions to Athena's character, thus making her slightly more engaging. It is supposed to be adorable when Ares the character says how he adores 80s synth pop and that Depeche Mode band are better than Mozart's compositions.

Series Features and Final Impression

Consistent with the franchise identity of the franchise, there are motorbikes from the virtual underworld which whizz about the place in long straight lines, adhering to the angular layout of classic video games (or indeed nightclubs); a single bike even shoots out a lethal beam which cuts a cop car in half. But there is no drama or jeopardy or human interest anywhere. This franchise currently appears as relevant as an in-car CD player.

Tron: Ares Film is out on 9 October in Australia and on October 10 in the United Kingdom and United States.

Wanda Santiago
Wanda Santiago

A seasoned casino analyst with over a decade of experience in online gambling, specializing in slot mechanics and player strategies.